There could be rules when and under which conditions the tree animations are shown. That'd help out on >the system resources, although it'd still be a hog.You are right, therefore I wrote "in a specific range around the aircraft". >It'd only have to animate within a certain distance before you >wouldn't notice it anymore, say 1/4 mile or so. Then realistic surroundings would add to the experience immeasurably. I can't emphasise how effective this feature is, though of course it's more important for this kind of game where you are on the ground and directly surrounded by trees, vegetation and animals etc However, imagine taking a flight in the Beaver, landing on a lake in Alaska and going for a stroll in the woods. It's quite possible the new Cry Engine 2 will support this.
![far cry 5 map editor static doors far cry 5 map editor static doors](https://i.ytimg.com/vi/vnQenxFAWIE/maxresdefault.jpg)
And rememeber there are also very realistic AI humans who, for some reason, want to kill you! True, the swaying probably doesn't change with wind settings, but the extra coding to achieve that would be pretty minor and would not effect frame rates noticeably. Even with lots of swaying vegetation - and, yes, very relistic animated water that can reflect everything, including flocks of birds! - the game delivers very good frame rates even on my middle of the road PC. And the swaying changes with time, so for a while there is very little swaying and then it gets stronger. For example, not all the trees sway in sync, which is likely due to local gusting. Apart from looking very realistic, the trees and vegetation sways *very* realistically in the wind. I'm very familiar with the Far Cry game and vegetation is one of its strengths.
![far cry 5 map editor static doors far cry 5 map editor static doors](https://i.ytimg.com/vi/hqop5pJEvUE/maxresdefault.jpg)
I think the performance hit would be surprisingly small. Imagine the>performance hit from the animation of hundreds of trees and>waves. >While I agree that seeing static trees and water is>unrealistic, I also think it's a necessary evil. For example: You could have three default wave types low (from 0 to 9 kts), medium (from 10 to 15 kts) and high (from 16 kts and more).MfG. The wave height on oceans should stay in conjunction with wind speed and direction. The speed of how fast puddles dry should stay in conjunction with temperature and wind speed. Water surfaces In conjuction with wind speed there should be small waves on puddles and lakes.
![far cry 5 map editor static doors far cry 5 map editor static doors](https://i.ytimg.com/vi/qE8Ipf3a_lE/maxresdefault.jpg)
Dusty surfaces In conjunction with gusts of wind there should be dust clouds on dusty dry surfaces. If there are gras in the default scenery (like ) blades of grass should move in conjunction with wind speed and direction. It is realy unrealistic if your aircrafts is parking in front of a tree while the atis reports 23 kts wind and the tree are totaly static. Trees and other plants The branches of autogen trees in a specific range around the aircraft should move in conjunction with wind speed and direction. Here some ideas about how wind speed and direction could affect the scenery:1.