I was disappointed that they hadn't, but was intrigued with the idea that someone has such a passion for the Metroid title that they would attempt a fan remake. Earlier this week, I did a search to see if Nintendo had any plans to remake it like they did with Zero Mission. Now that I have kids old enough to play, I've helped them get into it too.
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Because of that, I have never really played it again. I remember Metroid 2 being the most difficult back when I was a kid. I've been a long time fan of the Metroid title. I can't wait for the next demo to continue the game and enjoy the soundtrack(personally my enjoy it in game and listening to it while I do other things during my day). AM2R inspired me really to be honest to consider this undertaking, and I'm also attempting to line up usage rights for nintendo for the Super Metroid Symphony sound track by Blake Robinson synthetic Orchestra to be used for the game(intended to be a center point for the game, If I can't get the rights for its use, I'm not certain if I will be able to really create the Super metroid Remake I Envision).Īnyway, Great Job DoctorM64, keep it up. I was personally wondering that, assuming I got the YoYo gamestudio, if I could use the AM2R as a framework for a Super Metroid remake. I have played AM2R many times and I must say its probably the best Metroid game in years(which is sad in and of itself that multimillion dollar games are beaten by an oldschool style fan creation). That was the most exciting part.I have been trying to message you for a while, I understand your busy with AM2R and I understand you can't reply to all messages with your workload, but I had a question. But everyone probably enjoyed how we were able to do things we’d never done with Chrono Trigger. Nomura was actually creating the environment background pieces in Chrono Trigger – like the courthouse scene, that was created by him. It was kind of like a grand festival – it was really fun. “At the end, we had a couple hundred working on the game at the same time. “Once everyone was done developing Final Fantasy VI, hordes of staff helped out on Chrono Trigger,” Tokita continued. Tokita described it as “a grand festival,” sharing how liberating it was to do things that they never had chance to do before.
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When Final Fantasy VI development was wrapping up, everyone enthusiastically moved across to work on Chrono Trigger. It was essentially a dream mix between Final Fantasy and Dragon Quest creating or exceeding what it was in its original form is a very difficult feat.” He went on to discuss his experience with Square and Enix’s collaboration, and the game that became the result of the development process: “It’s probably considered sacred since the companies merged.
#Will there ever be a chrono trigger remake movie#
“Or a movie production, or something of the sort.” “Personally, if there is ever an opportunity, I would love to see a high-quality, high-end version of Chrono Trigger,” Tokita shared with Game Informer. If game director Takashi Tokita had his way, he “would love to see a high-quality, high-end version.” Now, we don’t know if that could ever become a reality, but he certainly won’t be alone in such thoughts. Chrono Trigger remains one of the most beloved role-playing games that has ever graced the industry, but it also remains a property that Square Enix has largely left dormant.